#ifndef MATERIAL_H_
#define MATERIAL_H_

class Material
{
	private:
	
	int textureIndex;
	
	
	public:
	Material(char * name, float bounciness, float friction, bool isGrabbable, float textureSize, int textureIndex);
	Material();
	~Material();
	int GetTextureIndex();
	void SetTextureIndex(int index);
	void SetFriction(float friction);
	char * name;
	bool isGrabbable;
	float bounciness;
	float friction;
	float textureSize;
};
#endif /*MATERIAL_H_*/
